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Bar Olympics Rules

 Behavior & Conduct

  1. Each player is required to display good sportsmanship, and respect to the tournament officials, staff and other players at all times
  2. Rude, aggressive, vulgar language/behavior or being intoxicated may result in ejection from the game or tournament.

Team

  1. All players must be 18 years of age and over.
  2. Teams will consist of 4 players with minimum 1 female player. No more than 4 players on a team. 
  3. If a team is short a player, they should try to find a substitute if at all possible as this is a 4-person event. If unable to, teams will be allowed to play with 3 players (minimum 1 female player still & penalty applies; details below)
Matches 

Each match will start with a game of rock-paper-scissors. The winning team of the rock-paper-scissors will go first in the game. For best 2-of-3 matches, teams will alternate going first (NOTE - Skip over flip cup, both teams start at the same time for this game). If a team is short and playing with 3 players, the other team automatically goes first in each game as a penalty, excluding flip cup.

  • Station 1 - Darts
  • Station 2 - Giant Jenga
  • Station 3 - Beer Pong
  • Station 4 - Ladder Golf
  • Station 5 - Bags
  • Station 6 - Flip Cup

Darts Rules

  1. Teams will play 1 game of 701. Teams can also play Cricket if BOTH team captains agree. If either captain opposes, 701 will be played. 
  2. Teams must use the provided darts. 
  3. All 4 players for each team participate in the game and take turns throwing in order. 
  4. Setting up the game: Select 2 player, standard 701 (open in/open out) or standard Cricket 200, which is typically listed on top. Make sure 'Double Bull' option is turned on. 

    Beer Pong Rules

    1. Teams will play 1 game with 10 cups on each side.
    2. All 4 players will participate in the game. Teammates will alternate shooting (Player 1 & 2 will shoot and then next time around Player 3 & 4 will shoot). 
    3. Cups will be filled with water. There are no required drinking rules.
    4. When shooting, players must stand behind the taped line on the floor.
    5. Cups shall be removed immediately after a made shot.
    6. "Balls Back" - If both shots are made, then both balls return to the shooting team.
    7. The "Island" rule is NOT in effect. 
    8. A bounce shot is worth 2 cups. The team that got scored on gets to pick the additional cup. Bounce shots can be swatted away by the opposing team.
    9. DEFENSE: The ball in play may only be grabbed or swatted after it has already made contact with a cup or the table, but not while the ball is in the cup (no fingering or blowing). Any interference with an airborne shot (before contacting a cup or the table) will result in a one-cup penalty.
    10. Each team gets 2 Re-Racks per game. Re-racks must be declared at the beginning of the turn.
    11. There is no rebuttal. The team that clears the 10 cups first wins.
    12. Distractions are permitted as long as they are made behind the cups/table, don't interfere with the player's vision, and aren't anything obscene.
    13. Time limit may be implemented by tournament director is the game is taking an excessive amount of time.

    Giant Jenga Rules

    1. Teams will play 1 game of giant jenga
    2. All 4 players for each team participate in the game and take turns removing the blocks.
    3. Only one hand can be used to remove a block. You cannot touch any other blocks besides the block you are removing. It is not permitted to hold or steady the tumble tower to keep it from falling.
    4. Players cannot remove blocks from the 3 highest completed levels.
    5. Jenga blocks may be tapped in order to find a loose Jenga block. If you've moved a piece that you didn't want to, you must put it back before taking out another one.
    6. Always complete each story with 3 blocks, before starting a new story.
    7. The player's turn is over once the next person touches the tumble tower or after 10 seconds has elapsed, whichever comes first.
    8. Time limit per turn - 1 minute. Teams should self-monitor their turns to keep things moving. Tournament director may issue a warning for going over time limit on turns, and a penalty for continued infractions. Penalty is team has to go twice in a row. 
    Ladder Golf Rules
    1. Teams will play 1 game to 21 points. Do NOT need to hit 21 exactly or win by 2, first team to reach or exceed 21 points wins
    2. Players will alternate tossing the bolas (golf balls connected with a rope).
    3. All 4 players will participate in the game. 2 teammates will alternate tossing on each end of the court (Player 1 will toss the 3 bolas and then next time around Player 2 will toss the 3 bolas)
    4. You should be on the same lane of the court as your teammate; NOT diagonal from them (i.e. if you are throwing on the left side of the ladder, your teammate will be throwing on the right side)
    5. You cannot toss in front of the ladder/connected base. 
    6. Points are scored when a tossed bola hits and stays wrapped around one of the rungs. 3 Points for Top Rung, 2 Points for Middle Rung, 1 Point for Bottom Rung.
    7. Cancellation scoring for all rungs: Each team's points cancel each other out so that only one team can score per round (just like in cornhole).
    8. Whichever team scored the most points in the previous round gets honors to throw first is the next round (same as cornhole)
    9. Bolas that get knocked off a rung by the opposing team DO NOT count for any points.
    10. Bolas that bounce off the ground and land on a rung DO NOT count for any points.
    Bags Rules
    1. Teams will play 1 game to 21 points. Do NOT need to hit 21 exactly or win by 2, first team to reach or exceed 21 points wins.
    2. Teams must use the provided bags.
    3. All 4 players will participate in the game. 2 teammates will alternate throwing on each end of the court (Player 1 will throw 4 bags and then next time around Player 2 will throw the 4 bags)
    4. You should be on the same lane of the court as your teammate; NOT diagonal from them. (i.e. if you are throwing on the left side of the board, your teammate will be throwing on the right side)
    5. Cancellation scoring: 3 in the hole; 1 on the board
    6. No rollers (bags that hit the floor first and bounce up onto the board don't count)
    7. If you hit the ceiling on a throw, it still counts.

    Flip Cup Rules

    1. Teams will play best 2-of-3 games for this station.
    2. Red party cups will be provided.
    3. Each player must have at least 1 inch of liquid in the cup they are flipping. Sample cups with the 1 inch line marked will be available as a reference for teams. 
    4. Players may use the beverage of their choice (beer, water, seltzer, soda, etc). It does NOT need to contain alcohol.
    5. Only players cups and their beverages allowed on the table. No intentional backstops. 
    6. Each person goes once (no up and back)
    7. If a team is short a player, one person must go twice.
    8. Team's cannot interfere with the their opponent's cup or opportunity to flip their cup. 
    9. If the game ends in a tie and there is no clear winner, please replay the game. 

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